thx lamoot!tried and works. yeah that active face/selected face is confusing ;p .in most ( if not all ) 3d apps i know .. the active face is the selected face.
Thanks for the feedback Alemja. I agree re the faces. My problem was probably always with the photorealistic side, never quite got in to making faces that are meant to be hyper realsitic. I think the cartoony/ semi realistc suits me more, so might cull some more of my faces . I realise there area lot of Arnold rendered…
I used the spin tool in blender 3d. I did everything right but the problem is after the spin some of the faces (or normals?) are facing the opposite direction of each other. Why does this happen? I want them to face the correct way... which is outward not inward, because then the faces are hidden, and that's not good. How…
I just did a huge lowpoly level. To my surprice i see that Maya has created double faces all over the place ! I did a merge on all the verts in the scene wich took down the amount of vertecies to half, but somehow the faces remains. I have tried to mark all the faces and delete but then Maya deletes all faces. I have tried…
I just did a huge lowpoly level. To my surprice i see that Maya has created double faces all over the place ! I did a merge on all the verts in the scene wich took down the amount of vertecies to half, but somehow the faces remains. I have tried to mark all the faces and delete but then Maya deletes all faces. I have tried…
What I mean is to simple post your portfolio again then you are done rearranging for second round of crit @@NikhilR You are missing the point here "And the feedback about "weird or creepy face" is subjective. It doesn't take away from the rest of your work." Its creepy or weird because something about construction or…
Does anyone know how? I see "mesh to points" with "face" drop down choice that puts a point in a center of a face. And normal node to align an instance Z axis with a face normal vector. But no way to rotate the instance properly around that normal like what regular instance on face does in object properties. My guess we…
Hello, I am trying to figure out how to build an array with faces that have a particular material assigned to it. I have found bit of info here and there, and this is what i came up with. string $matchingFaces[]; //this will be used later to select faces ConvertSelectionToFaces; // just select all the faces of the mesh…
About polygon count I have: 2554 faces, 5110 triangles for the body(jumper, trousers and shoes); 748 faces (1496 tris) for the hands; 3726 faces (7410 tris) for the face