Unfortunately i cannot unwrap the highpoly model. I tried that a few times but i always get an error or something like that. Could it be because the polycount is too high? I saw a tutorial which explained an easy way to bake the colors into textures by using "Col>Tex" and it makes GUV Tiles and then i bake them into a…
[ QUOTE ] "This new twist is expected to make them feel guilt and shame and prevent them from repeating the offense, no matter how minor," said Police Col. Pongpat Chayaphan, acting chief of the Crime Suppression Division in Bangkok, snorting a large bowl of live spiders through a golden straw. "Hello Kitty is a cute icon…
Hi I have a problem with this shader , seams appear where the texture is mirroring and vertex paint is used and I don't know why. Thanks //float4x4 wvp : WorldViewProjection < string UIWidget = "None"; >; texture diff_in:DiffuseMap < string UIName = "Diffuse"; int Texcoord = 0; int MapChannel = 1; >; int texcoord1 :…
I asked chat GPT to make me script using same idea. Packing matID as UDIMs pattern 4x4 first then normalize for selected objects . Took it seconds and it understand the idea quicker than a typical programmer adding extra helpful features I have not even thought about like working with 12 materials and doing 4x3 pattern .…
I cant figure out how to export the model from zbrush with the mask as vertex colour/polypaint. 1. I mask my rock by peaks/valleys or cavity. 2. I invert the mask and polypaint the entire model 3. I export the obj (are there any settings i should find to include vertex colour data?) 4. Into Xnormal, blank white map when i…
Zbrush is kinda inconvenient.this tutorial showed me some tricks but i still had big issues. http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI#5325724297275475186 i made a map for the highpoly-model, something like this:…
jay: chur bro :) ferg: ^__________________^ switz: haha, thanks man, cloth is still p fun soooo, its been like 2 weeks since i touched this shit wtf is wrong with me >:{ anyways, kinda wrapping up some work but its fuggin hot up in here and theres no ac in my apartment... anyways. Finally tried testing cryengine, still…
[ QUOTE ] Rubbish... This must be more of a american thing I guess because the constant babbling on about God really just bored me. [/ QUOTE ] How American is the show? Sky TV is one of the production companies and I know it's primarily filmed in Canada, the cast has a number of Canadians and Brits, etc. I really don't get…
//If you have problems with viewing objects with alfa maps, I made an fx file that you can use with //max so you can see color maps,alfa maps,vertex paint and vertex alfa without the seams. //Just make a text file call it "something.fx" and paste this text in it then open it from max as a //Directx Shader.…
nope, I cant add vertex color display for the hut... Cause I forgot that I already use vertex color to mix dust and wood textures, and its blacks do not correspond to the shadow, and I cant have another vertex col. channel now good news Here is a bit of update. 1) landscape got more variation with addition of kaktuses,…