This is scifi modularity taken to extremes, but it should give you some idea of what's possible. An exercise in modular textures - Scifi lab UDK For actual game use generally you wouldn't use so many UV sets, and such complex shaders. This was more of a conceptual and learning exercise. But then again it led to making an…
hello you guys, its me again :D modular time! ive seen way many modular works on portfolios around, so i thought it would be a good idea to work my skills out with the tech. first approach to it (as i had mostly modelled internal scenes, with no need for modular more than some bsp's with seamless tileable textures). so, as…
This is awesome! Was looking for my old project: (https://polycount.com/discussion/197974/ue4-wolfenstein-modular-sub-room-bombates-room), and found this one! Killer job on the pipes and the doors! Not the easiest kit to build out!
Im pretty new to this style of creating buildings using the modular chunk method. I had some questions about it. This is the way im doing modulars. Is it better to have modulars in smaller chunks ie windows, dividers, etc. Or in medium size chunks like a whole wall with windows already embedded in them? The reason i say…