got tired of looking at concrete textures at work - decided to make some flowers at home with pretty colors! :) just a quick sketch really. might throw this into an engine so i can run around in them and frolic in a field of flowers!
If you look at the 2ed one in your picture, it looks like a flower is sitting inside he. my guess they are planters as well for smaller plants like flowers etc, that would not grow properly in the main bay where tress are grown.
I have a 3D flower model that blossoms. I want to move it's petal to center of the object to close the flower. How do I do it with shader code in unity? I already painted the vertex color to red on the petal and black on the center.
I been having trouble with my texture of my flower and i want the grass and the flower petals to be transparent but everything else goes transparent i dont know how to set up the shader in maya or set it up for the just the petal and grass to be transparent. Can anyone help me?