so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious really maybe just add/bake floaters on top of a mid res base? I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff
I was thinking the same thing the other day. Also, amazon has a release date delivery guarantee that day...isn't that day veterans day? Does mail run on veterans day????! :poly122:
Hey guys I purchased this add-on a few days ago. I’ve encountered an issue where applying the plugin changes the rotation of parts. I’ve tested this on simple geometries. I’m using Blender version 4.0.2. Is there any solution to this problem?
For those who applied for the Blitz Studios open days, today is results day :) Who else got a place, and on which day? It would be cool to meet up with some fellow polycounters. Anyone been on previous years and got comments or advice to give?
Black Friday (shopping), the day after Thanksgiving Day in the United States, the first shopping day of the Christmas season and one of the busiest shopping days of the year
I started from a much lower resolution and built up. This is after many day of sculpting forms and dynameshing. I also did use proportional guides at the beginning.