Hello everybody ! I'm starting using substance painter and really struggling to paint through the model (example : through a character's body to have nice grades on the color of arms/legs/face) It's a simple question, sorry for that but I'm really having a hard time with that 😅 Does someone can explain me how to do that ?…
Greetings fighters, Howling Fury is a 2.5D versus fighting game project started only a few months ago taking its inspiration in franchises such as Street Fighter, The King of Fighters or Power Instinct (Gōketsuji Ichizoku) for example. The team counts only 2 members and we are looking to expand it by finding awesome…
Hello! You can download hi poly model, substance painter scene, marmoset scene and psd file with final render for FREE (link on Artstation in description) http://www.instagram.com/concept.sculpt http://www.artstation.com/mitya
Hello. I am a programmer looking for a modeller to join forces with in order to create a 3D game of our choosing. Drop me an email if interested and we can discuss it: project1982 [at] hotmail [dot] co [dot] uk
For being a rather important thing, there sure is a lack of material covering this. I'm modeling a character's face at the moment, and am about to get to this part. Anything I should know before I get to it? General info or considerations?
I'm having problems downloading models - when I got to download, it just sends me to www.fileplanet.com with no access to the normal file download page - Anybody know what's going on? It's been doing this for quite a while now.
This is my portfolio. I go for realism, and accuracy. I've mainly used Blender so far. My email is here codyferguson41@yahoo.com or contact me through my linkedin I provided in this post. https://www.instagram.com/metaldragoncustoms/ This is just kind of something I picked up as a hobby. I don't have a lot on there yet,…
I wish to bring my model (Low poly w/ normal and diffuse maps) into Substance Painter, to paint! I started off with Zbrush, making a high poly model, then I used maya to retopologize it and then baked normal/diffuse maps into the low poly. Now I want to use Substance Painter to add some detail. Any help would be awesome.…