I assume you use 3dsmax, you might look into skinWrap a modifier that mimicks the deformation of the other and so you can animate your rigged & skinend mesh and let the other zBrush one along with the rigged one automaticly. have a look at the official discreet information video regarding skinWrap (r7 feature video):…
Bugo> Yes that is pretty much the effect I'm after. Thanks. But I'm still curious on how you would solve switching texture file depending on which side is facing the camera. I think this could come in handy for a few other areas. :) BTW. Mental Mill Artist Edition only has support for 3DSMax exporting? I would have to…
what about these: [ame] http://www.youtube.com/watch?v=mA_Qaiwwjac[/ame] http://www.escalight.com/tutorials/3dsmax-tutorials/understanding-unwrap-uvw.html http://waylon-art.com/uvw_tutorial/uvwtut_01.html thats for the basics, if you want to go more into depth, perhaps take some shortcuts and find out about other ways…
Yes those normalmaps are baked in 3dsmax. I generally won't use a cage unless there's a lot of weird loops close together on the model. I just use the distance based value for most things. What does the model look like in unity? If a model is very simple I'll often use a few smoothing groups here and there too. But you…
OK! finally got around to starting the modeling phase. Highpoly basemesh complete. I am ready to start sculpting now. the low poly base mesh is still very much WIP right now but I will save the final adjustments until my sculpted high is right on top of it. By the way does anyone know if the POLYCRUNCHER utility works with…
Normally I use a script (found in the 3dsmax plugins thread) called AlignOBJtoFace, or something to that effect. It will stick the object onto whatever poly you select and you can just move your cursor around the face until it's placed how you like. Unfortunately it's not working for me as of late, so I've been placing…
Ahh crap Maya huh... not sure. Last time I had to cut anything I inserted loops rather then hack them in, lucky for me I didn't have to weld anything as I think that would have jacked things up. But in 3dsmax it has a "preserve UV's check box" that doesn't mangle your UV's if you use the cut tool. I'm away from Maya right…
http://www.vigville.com/forum_images/3dsmax/Scripts/ Here are the ones I use, align average horizontal and align average vertical. Works on vert selections. They where originally created by James Haywood as part of his HUGE script pack, Haywood tools. While you're script hunting also check out Neil Blevins scripts. I have…
I'm currently using blender to do some animation for Unreal 5. I normally use Maya and have experience animating with 3dsmax and motion builder. here's an example of some blender created animations: https://twitter.com/sprunghunt/status/1610129567657889792?s=20 It works pretty well. I'm using the auto-rig pro addon and…