As far as I know, Unity doesn't support geometry instancing, so having multiple vertex painted meshes in the scene shouldn't be more expensive than reusing the original mesh (beside the build file size). In my tests . all the painted clones that are using the same material can be batched into 1 drawcall, witch is great for…
Hey, thanks for your replies! dansher - The grip has been an issue. I went back and forth on it's size. I think I'm going to leave it be for the time being but perhaps do some slight scale tweaking once I have it baked out to my low poly model. The sight has also been something of a buggaboo during this build. I enjoy the…
Hey guys, glad to hear you're liking the changes. I've made some further adjustments. I also realized I was saving my updated file to the wrong folder haha. Re-download now for significant modifications. I shifted some elements around to accommodate this. I don't think button highlighting is possible so I went with the…
Here is variation (Or more like loosely based) on Marks script. Just a very quick job so far to fit my use for this. Also hardly tested at all. I'll probably add some more to it tomorrow tough. Edit: Updated. * Exports selected Meshes (Editable Poly and Editable Mesh) or all meshes if nothing is selected as one fbx with…
Looking good overall, I'd spend some time on making everything cohesive on a detail and visual level now. IE the wooden chair texture/material needs more work compared to the rest of the scene, and currently looks as if it's a colormap only with 1 roughness and 0 specular, making it look strange compared to the materials…
Hey Plyomet! I regard to the question you have about quads vs tris, It all depends or rather, it is how you use them. I have found that topology flow is more important than the question of quads vs tris. Personally i think in quads but I am not afraid to add a tri if the situation calls for it. My advise is to think in…
Look here, my wallet sprouted utters, I better take it over to the Autodesk Dairy asap. I was hoping for more then just performance tweaks, hopefully they have some more announcements coming soon. I've never really pushed Mudbox to the point it would melt so performance was never really an issue. Sure Mudbox is easy to…
Now I'm just confused about the PC port. I see people saying that it's a good port, but then those same people mention a lot of the huge glaring issues that made Ghosts a waste of time and money. I'll probably wait at least a month before picking up the game, it seems like the game suffers from some of the flaws that…
Sure thing. I will update the info today with a better description. There is a picture to show the end result and final material network. Ill share it again here. It will show all of the basics of material editing, understanding what a master material is and how to use material instances with it. I create a base color hue…
Getting the same results on cs6, plus worse performance, mainly loading the material layers on ddo takes a while. Anyway at least i got a readable error about rpc service being disabled for some reason ,it was on automatic start, i guess it got disabled somehow... so i enabled it and managed to save two smart materials…