hey what first sticks to my eyes, is that the material definition of the scenery does not match with the character, the character looks a lot flatter and more stylized than the scenery. i also think that the scene could profit a lot by better lighting and more atmosphere but i think you should greatly revisit the creatures…
Here is another update. Almost finnished. I need critique on this. What are your thoughts about the face? Does it look good? Is the nose too long? I also wonder what your thoughts are about the hair. I was going to go for a more stylized hand-painted look but since the clothes are done more realistic maybe I should go for…
Seconded on getting the Color and Light book by Gurney. Ctrl Paint is a great source for fundamentals. It's good to do studies of other artists' work, but it's also really important to do photo studies so you can understand what those artists are trying to stylize. If you're looking to take a deep dive into textures, I'd…
Very nice start. A crit I have with it is the man's right arm. Some odd stuff going on with his wrists. Generally, I think that the style of the Charlie model could be a little more stylized. I love the Charlie mobster design. Would be nice to see that modelled fully. Not too sure about dragon anatomy, but them front feet…
Hi folks ! I've started working on the hands. I'm not very satisfied with the overall shape, it looks pretty boyish. Also I'm still trying to figure out how to get a more feminine stylized look. I've also been working on the hairs (and fiddling with some clothes idea). I may or may not redo the back of the hair if I keep…
It looks like a Baal that you'd see in the upcoming game Borderlands :) ! My only critique is that his legs are a bit too long. I understand you created a bit of a stylized version of Baal, but the legs are so large that when you try to show them you lose all the beautiful work you did on his torso. Great job nonetheless…
[ QUOTE ] Wow.. tough room. [/ QUOTE ] You think it's bad now? Just wait until the game is released! This board is notorious for just not being completely happy with any release, regardless how much they pine for it beforehand. If it's really polished and has a photo realistic, this board praises stylized cartoony games.…
Texture work almost finished thx for the comments You will never know what the future brings. :P Seriously, you all right! It has a lot of very stylized huge rounded forms that makes it definitely look fancy. I reduced the cartoony look a bit by changing the colors, i hope it looks now more like a crazy and somehow real…
Hey Polycounters! The itch to brandish the personal-art sword has again grown strong and I've been debating between one off out-of-comfort-zone realism props or a fun scene. The former is really the right choice, but right now I feel like I really need a soul-charger that I can crunch on after a day of work. So here's...…
Reference / original scene : WIP recreation for ingame use: As a huge fan of the game, I have been working on this for quite a while. As most of my 3d experience is in hard surface modelling I really had a hard time achieving a look that looks somewhat stylized yet true to the original ( it is very blurry and vague in…