That's a smart setup, Prime8. @ bug: Set the Chain Length value of the Inverse Kinematics constraint to the number of cable bones. It defaults to zero which uses the whole hierarchy above the constrained bone. The constraint will solve all the way up to the hip bone (which is usually the parent of other branches in the…
I know this thread is kind of old, but I just had this issue and managed to resolve it so I thought I'd share. Basically DDo seems to convert ID maps from .tga to .png. Since I always work in .tga I thought the .png one was a mistake or something so I deleted it. That's when the issue happened. Putting that file back in…
I had the exact same issue you did and was unable to solve it with your method. Just for the records though, what ended up working for me was duplicating the skinned mesh, re-skinning it, copying the skin weights from the original mesh with problems to the new duplicate, and then adding the blendshapes I did for the…
Hello everyone, i'm still a beginner with rigging and now i have a problem with blending between IK and FK which i can't solve by myself. I set up a global controller with an attribute holder and did the constraints on my chains and set up the wire parameters. but instead of going fully with the FK or IK chain the original…
hi joopson thansk for the help. Yes, it set by default on 2 on the RTT. Yet I tried baking with 0 padding and it still have this issue :S Perfect, that was exactly my problem. I learned a new thing today. Thank you very much, you guys are the reason why this forum is so great really.:thumbup: Probleme solved guys, thanks…
NEED HELP!! For some reason there is a seam running down the center of my helmet ... [EDITED FOR THE SAKE OF THREAD CLEANLINESS] ... Any suggestions would be great. EDIT: So I did a quick test and just unwrapped the helmet with no UV seam down the middle. It totally fixes the problem, but that doesn't solve the issue of it…
Ok maybe I should explain the gameplay a bit: Player can move block-rows and block-columns whenever there is at least one adjacent block connected to the row/column. Player solves levels by flicking the first/last blocks of the rows/columns to the corresponding knobs. About the "weird lines": I thought that they would show…
Wraps are really simple to do! just need to problem solve!, This is a great video to watch from Josh Singh, he uses Zbrush in a very simple but effective way in this tutorial, great for beginners. Skip to 28:30 and you can get an idea on how he does wraps. super simple, great results for stylised meshes…
someone needs to tell that pretty cylon girl (athena) she can`t just solve life`s problems by running around shooting people. so far she killed her own model back on Caprica, then some centurions, then shot Adama, then shot herself, then made whatshisname shot her again and now she killed 6. I mean common`
We've had some similar issues w/ Photoshop and Vista x64. We ended up getting the latest Nvidia drivers (actually released yesterday) and solved our stuttering issues. Jesse, as for the annoying wireframe color in the UV editor, I've written a quick max script to fix that if you'd like it (or anyone else for that matter).…