I should have elaborated. When a morph target is stored the Layer brush gains a special behavior where new strokes are applied to the stored MT rather than being additive with previous strokes. On the left, Layer with no MT. On the right. Layer with stored MT. No erasing, just three strokes each.
Do you have a general breakdown on your textures in terms of the layers/groups of layers? For myself, I feel like I'm still behind on what it means to properly approach realistic texturing like this and I wonder if it's because I'm not approaching it with a relatively standard template of "have these layers of detail in…
Some brushes wont work on surface with different elevation , try different brush Or there is work around using sphere and 2 layers ->layer 1 morph the sphere to shape of your object and turn it off layer2 sculpt your details -> turn on both layers and you will what you want then can just project to your original [dont…
Hey kids! Thought Id write up my process of how I painted this piece. I typically struggle with perspective a lot, so I wanted to integrate some small tricks using 3D in this to make sure I didn't fail too hard. I recently watched a tutorial from the badass Barontieri, and he actually used way more 3D stuff than I had…
WIP of the player character rework for my game project. Going to see how this plays with a stepped lighting shader and maybe an outline shader on certain parts of the mesh. More can be found in my THREAD.