Hi, im looking for criticise and help about the next step to follow My idea is to make an animation or some renders and i want to learn substance painter to do the texturing
A lowpoly cyberpunk-ish headgear. About 10k triangles and 2048x2048px texture map. 3D modeling done in Blender, texturing and rendering in Substance Painter. Final renders Steps Texture (base / normal ) Sketchfab model
I'm making a 3D version of this rifle: made by http://mrbrainz.deviantart.com/ I figured people could watch it happen and post critiques of every step in the process. Hope you guys enjoy!
I have previously been using modelling softwares such as blender and i would like to step it up a notch and use a more industry standard software. Should i go for 3DS Max or MAYA?