ooo you worked on warhammer online? nice! i loved that game, till i realized the devs werent focusing on balancing issues, which should ALWAYS be the first priority in a pvp game :S haha. great work though!
I actually think the tone of the trailer was REALLY dark compared to anything in recent memory, which I like. Hopefully the film matches up. Will def be checking this one out (despite the independence day hovering ship ripoff :P)
Added these: Polycount - Anything Goes: Lucky Elephant - Edgar El Perro Del Mar - Glory To The World Kitty Daisy & Lewis - Going Up The Country Polycount - Rock/Metal: Equilibrium - Blut Im Auge Equilibrium - Widars Hallen
Hmmm... dunno that I'd consider them too old, but I beat psychonauts recently, been playing Alice, Max Payne, and Deus Ex. If I get a hold of a console soon there'll be many more to add tot hat.
Hello dear community When I click on divide to increase the polygon and have a smoother and better shape on my branch, Nothing happens and I still see the same Low Poly even though the number of polygon rises at top! Smt button is On : What should I do? I'm sorry I'm new in Zbrush!
Dear All, I have a polymesh with more subtools. However I can turn on dynamesh on the original subtool, I can not turn it on the others. I don't understand why I tried to remesh that subtool but it doesn't solve my problem. Could you please give me some advice? thank you
Boar High-Poly Hello dear friends and colleagues i completed rendering High-Poly what do you think about it. https://www.artstation.com/artwork/Vd8d14 My Facebook: https://www.facebook.com/artyom.belial My Vkontakte: https://vk.com/artyom.belial My instagram: https://www.instagram.com/artyom.belial/ My…
Based off the nolf2 version, http://www.nolf.playground.ru/images/wallpapers/pause_800.jpg After looking at that image I realise the shoes are different(mine are wonky looking anyways) The clothing 'hangs' weirdly, I could def use some crits there. Also neutral pose vs potential folds, should I anticipate folds, or is less…
I'm going to use this thread as a sort of dev blog for this project. It's a side scroller / puzzle game I'm working on as a sort of interactive portfolio piece. Everything you see has been created by me only (Maya > Substance Designer / Painter > UE4 for the most part). I'll start things off with a couple screen shots.…
Dear Polycounters, I am working on the following Scifi piece and I would like to get your opinions/suggestions on this: I am almost done with the Highpoly and will soon start to retopologize the mesh (looking forward to that :( ). Once that is done I will add further details in Substance Painter. Looking forward for your…