For the final presentation I have gone with a 70/80’s feel to fit with the selected asset which looks well used and worn. Final model is 5774 faces and textures for the handplane are 2k. Final Image 1 Final image 2 Wireframe Bake maps Final maps Feedback Bake times - 4k maps with 16x Super Sample (unless stated) Normal -…
Hello people! I'm a freelancer 3D Character Artist looking for remote jobs. Both long & short-term projects and part or full time. Skills: Organic and non-organic modeling from scratch; solid anatomy knowledge; High detailing realistic surfaces; Hand retopology and uv mapping; low poly modeling; baking process and…
I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…
Not exactly 'mod' experience, but if you get a bad egg on the team, someone who is not motivated and cannot work independently or collaborate well, he/she will unknowingly work to sabotage the project until it fails. I made the mistake of trying to start a project with a programmer friend (since at the time I didn't…
The Rickenbacker Bass Guitar as a game art prop. Reference came multiple Rickenbacker basses with artistic license taken on the version. Texture maps are 4K. This project was worked on from 2022 - 2025. Thanks. https://www.artstation.com/artwork/EzXn9N
I would focus more on complexity and depth of your projects. I would also throw in project duration since game dev projects are fairly long. Mention experience with or knowledge of risk management since there are so many unforseen things that can go wrong with game dev Personally I wouldn't mention revenue generated by…
Hey guys! I'm sure you have heard of the Substrata project Paul Richards is putting together (http://www.autodestruct.com/substrata.htm): "The Pitch : When Vigil Games dissolved shortly after the release of The Art of Darksiders II, I thought "What a shame that the contributing developers [now scattered to the four winds]…
Note: This post was originally posted at the requests subboard of polycount, but a friendly mod hinted us towards this subboard as better place to show the project to the audience and to hopefully find additional 3d modelers. Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's…
An idea I have been playing around for a while since the new star guardians were relased. Ahri and Miss Fortune were left full of sorrow and despair after losing three of their fellow guardians and close friends. But what actually happened to them? Maybe they are gone, but not lost forever. The story centers on Leona,…