Calling an end on this project. I redid the work I lost and happy how it came out a second time around. I think i strayed from the concept a little with more damage added and wanted to see what it would look like with a dust layer, but I also think i matched the different types of damage to different parts of the model…
Whether you go to school or not, the only thing that matters is your personal motivation. I know plenty of people with Master's degrees and higher that are doing some generic middle management position when they could be doing so much more. Many of the artists I went to school with are now working in warehouses or at…
Your case of choice $130 ASUS P6X58D-E $240 Intel Core i7-930 $290 OCZ, Mushkin, G-Skill, A-Data(any known brand) DDR3-1333 $190 (x2 if you wish for total 6-12GB) Western-Digital 1TB $95 EVGA GeForce GTX 470 $305 Corsair Force 120GB SSD $256 (after rebate) SeaSonic X650 Gold 650W $140 totals around $1700 USD I'd get an…
Redbull have an eSports page to highlight the latest news, tournament coverage, interviews, video features and live digital broadcasts for the eSports community. Its hard to keep up with the rate this is taking off! http://www.redbull.com/uk/en/esports @homrighausen3d - Thanks, just added a few more teams. The Teams feel…
I can't think of digital inking without using Krita and its awesome stroke smoothing\lazy mouse\pen stabiliser tool. One thing that I came accross recently that makes a lot of difference is that, to get a perfect stroke antialiasing like you do with Photoshop, you need to turn on the "Auto" checkbox for the brush spacing…
I need not just a part but rather a threshold mask where one input higher then another. Would the blur trick work in pixels, same way Photoshop does it could be usable. That's why I think Photoshop is capable for the task even needing a huge mess of layers and groups for that. In Substance Designer I can only set the blur…
Looks really nice, love the differences the textures are bringing out. I would say add more black lines in the science version; you could even specify if it is a biological container with medical labels - that would look cool. Im thinking of Portal 2 companion cube angle here :D For the military version the display looks a…
Why hello, people of polycount. I drew this sketch yesterday: I'd like to take it to a finished concept level. After re-reading the thoughts on this thread, I set things up a little differently layer-wise than I typically work (I.E. actually using layers): And without the lines: That's what I've got so far. Every color is…
I've been thinking about getting this book. Too bad it's so tiny, though! You should definitely go through the author's blog posts as well. Her anatomy draw-overs and explanations are invaluable. It's interesting to know that Scott Eaton apparently assumes you know most anatomy terms beforehand. I'm looking to take his…
You have to understand game development. When you get close the end of development there are point where certain departments aren't allowed to change things any more. So it makes sense to have concept artists start on DLC until the game is complete and then later move on artists to start creating assets and then designers.…