Hia! So I'm trying to wrap my head around SpeedTree in Unreal 4 and I'm having some lighting issues - which I'm guessing are somewhat related to normals? I've previously created trees in Maya successfully - but I'm getting some strange, ugly shadows in my new SpeedTree ones. Here's an image with the bad lighting. In the…
So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
Made this small spaceship to practice Substance Painter with! Still a wip but I'm pleased with it so far. C&C welcome! ArtStation: https://www.artstation.com/artwork/eZLaw
Hello everyone! I'm making a sportbike Dinka Double-T which based on Honda CBR 1000 RR & Aprilia RS V4 from my favourite game. Critiques, help and jokes are welcome)
Hi guys, I had that debate with many teachers before and always get the same answers but I feel like something doesn't make sense. Basically I take my time on portfolio pieces because I want to learn in the process (i.e. starting from a sphere and not a basemesh so I can practice anatomy over and over again) and make sure…
Howdy Ink Gods, RaizinStudios is a start-up company that has been developing a space themed game called Aurora. Due to unfortunate circumstances with a previous artist, we are looking for a new artist to help us finish our project. We are scouting for an artist that can match the style and feel of the game. We prefer an…
Circuits and Shields is searching a skilled 2D concept artist to create concepts for our spells/abilities. Circuits is a MOBA style game similar to LoL/HotS/DotA, so familiarity with those games would help. Your task is to draw up rough concepts for each spell based on a description. These concepts will then be passed on…
Hey everyone, I have this spline I made and I want to edit the handles on one of the vertexes. The problem is it doesn't have any handles. Is there any way to modify the vertex so it does?