Well it's no Faggio... but sport bikes are cool in their own respect
One thing I've noticed about a lot of models in GTA V is that the geometry and texture detail is rather limited compared to other AAA games, probably due to the large scope of the game. It would be cool to see a rendition of that bike at a higher level of detail.
Looking good man, I would say really look at the lines of the GTA model i feel you are off.....where it really sticks out is the fuel tank really look at their lines its more angular that what you are showing also you are missing paneling in the middle of the tank.
i noticed you asdd some details in by the brake pads...i would focus your detail (if you are going to add detail) on the engine compartment and concentrate your detail there and fade if off as you leave that area.
I hope this helps man good luck really exited to see this take shape
There are really more mismatches, but I leave them. I don't have much time to make it perfect because my references are photos with different perspectives and with adding every new detail I had to tweak all previous. So I decided not to worry much untill it stops look like a bike. I wish I had concepts or blueprints of it I would fit it perfect. And I'm not exculpating. Or maybe I am %)
I remade the tank geometry a little and panel on it will be made with texture. Smaller details on engine part will be made with texture too.
Afer fixing a lot of things I baked it, done a little details, baked them and now texturing. There is going to be some black panels on red and i'm also going to put some fun and rock'n'roll stickers on paint.
Replies
One thing I've noticed about a lot of models in GTA V is that the geometry and texture detail is rather limited compared to other AAA games, probably due to the large scope of the game. It would be cool to see a rendition of that bike at a higher level of detail.
Looking good so far.
As for me I noticed some balance. There are quite reach geometry and textures at main areas on the models and lower at the secondary.
I'll try to make it not to be worse than in the game)
i noticed you asdd some details in by the brake pads...i would focus your detail (if you are going to add detail) on the engine compartment and concentrate your detail there and fade if off as you leave that area.
I hope this helps man good luck really exited to see this take shape
There are really more mismatches, but I leave them. I don't have much time to make it perfect because my references are photos with different perspectives and with adding every new detail I had to tweak all previous. So I decided not to worry much untill it stops look like a bike. I wish I had concepts or blueprints of it I would fit it perfect. And I'm not exculpating. Or maybe I am %)
I remade the tank geometry a little and panel on it will be made with texture. Smaller details on engine part will be made with texture too.
Some near-final renders of highpoly