Nice dude. The nrms look like they turned out pretty good on the face. A close up of the face might help show off the detail better. Keep up the good work.
Cool, I am really diggin this! Are the shadows causing the darkness in the face? Cause you cant really see much of the details you put in the face (well, from that angle at least)
and it just happened like this, normally we would expect zbrush gonna draw the line on affecting one face. it just draw across the other faces. what we would expect its logic from this?
1. I am feeling overwhelmed by the amount of accessories, and I am also unsure how best to group the UV's. Head and mouth is a no-brainer. Hair, eyelashes & eyebrows another. Fur on her boots maybe a third UV map. But the fact that she has so much clothes layered on top of eachother, I don't really know how to organize any…
I feel like a total noob for asking this. Does anyone have any suggestions for modeling a statue face? For some reason it is not clicking with me right now. I am looking to model a buddha type face that has been carved into a block of stone like the image here.
Hey guys, I have problem with quad draw when retopo on live surface. When I create new face its just invisible like it under live surface. But when I pull that new face off its just invisible.
It's hard to figure out what you want to change with the face without a higher resolution photo of the face for us to see. You keep posting low resolution images.
Face update :) Some proportions were off a bit. Fix what i thought was wrong. Still detailing the clothes but just took a break to work on the face tonight.
Yeah, the face could use a bit of work, right now it's a bit of an 'ol woman face ;) I really like the details on the chest armor with the little cracks and all that :)