Bluehole is looking for an outstanding 3D Environment Artist to work on the PLAYERUNKNOWN'S BATTLEGROUNDS for PC and Console. This position is a full-time on-site position for one year at our studio with the option to extend the term, offering housing/Health Insurance reimbursement, and relocation assistance. As a 3D…
*** After more testing, the problem is not with any specific version of Painter, but with using passthrough layers and the clone brush. After a good amount of data is accrued, especially with normal channels, exporting the textures so that I can delete out the passthrough layer keeps things running fine. I've had to roll…
A more visual example as I'm on my machine now. Both Substance + Photoshop are setup with the same layer stack. In photoshop the black "Saturation" layer is used to pull out the colour leaving only the Values where as in Substance Painter the Black "Saturation" layer has just made EVERYTHING white. Even the floor which is…
You could try recording an action. Make 4 copies of the layer and move them diagonally. 1 upper left. 1 upper right. Lower left. Lower right. merge layers. Selection from original layer. Invert selection. Delete. Note that i do not have photoshop open to test this. But this would probably be the method i would try first.