I was talking with a few fellow vette owners recently, and we were chuckling at the idea of Chevy setting up the next LS block to work like Chrysler's Hemi's, where some of the cylinders shut off at cruising speed... combine that with their engine wizardry, and you could easily end up with a 5-600 bhp "stock" corvette that…
Great update! That should produce a nice normal map. As for how many polygons your low polygon object should be? For that I would say 200-400 polies on the conservative side and 600-800 if you wanted to really round out the corners and the cylinders. Just my estimates though.
To disable the terrain you have to go into the Environment tab, click on the Environment button and untick the ShowTerrainSurface option. If you want to disable to ocean simply remove the material from the Ocean/material field. If you want to get better effects simply follow the things outlined in this tutorial…
If i'm honest guys those are slightly out of my budget, If I bought two of those that would be around 600 gbp shipped, they're alot more expensive in the UK. I was thinking of buying 2x or 3x of these. I can compromise quality as i am a student now and I'm eatin beanz :P http://www.ebuyer.com/product/196524…
Still a ways to go but wanted to post a quick update. There are some geometry issues that need to be fixed before moving forward. The shield is sitting at about 600 polys at the moment. It's been great learning high poly stuff along with RTT, xNormal, Zbrush and Marmoset from doing this piece. The first shot is taken in…
thank you guys! I´ll be showing progress on the general here: http://boards.polycount.net/showthread.php?t=60408 I just don´t want to spam both threads with same stuff.
Gwot: LOL, tell me about it!! $6000 dollars for a program that's only for UVs. They've got to be joking, I can purchase XSI essentials for $500 bucks and do a hell of lot more. thomosp: Your post intriques me. What makes studio paint so different from Maya's own artisan 3d paint? I've been using DeepPaint to sketch out the…