Realistically, 2 weeks of 9-5 = 40hours per week x 2 = 80 hours. If you got the job you'd be expected to produce the same amount of work to the same quality in two weeks.
Reminds me of the Sewers/Temple Sewers from Act 2 of Diablo 2, looking cool so far. It could use some skeleton, dropped gear, and floating plank static meshes too
Hi forumers, I am new to DOTA 2 moding. Right now, I am practicing modding DOTA 2 weapon for the 1st time. I picked Lion as the character to mod with. Here is my silhouette and idea for the weapon
I saw this video: https://youtu.be/MMCuYKzBOSk?t=1m58s At 2:00, I was wondering how did he create the blinking light? Light animation maybe? It seems Marmoset Toolbag 1 has more cool features than 2.
http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/ Original Thread: http://www.polycount.com/forum/showthread.php?t=72746&page=2 Congrats man, well deserved. Hurry up and finish those!
Hi people! Starting my first public WIP here to get some useful feedback and comment during this work. Final version Artstation page (click me) My goal Here I will do Sturmgewehr 44 - a German assault rifle developed during World War II. My deadline is set for about 15-20 days and for quality I'm aiming to CoD and…
Here is version 2, A little over 10,000 concepts now! Updated on the front page as well. Version 2. - A little over 10,000 concepts (Environments, Props, Weapons, Vehicles, and Mechs) Download Link (~3.3gb)
This is making no sense. How is it that yours works and mine does not? I baked the center spindle and the arms and i got the problem in image 1. Bake out both of the 2 arms by themselves and this happends (image 2).