that does not look like it has anything to do with UVs, your model may not have enough topology or subdivision. either try subdividing your mesh more or add more cuts (loops/rings) to your base mesh so that when you subdivide there is enough uniform topology to sculpt small details. if you are new to 3d in general then i…
Hey man, thanks for the quick response ! I've got a material that bends visual level portions backwards to create a fisheye effect., but the visual particles vanish since the bounding boxes move off-screen as the character runs left and right. (this happens because the vertex shader does not move the bounding box along…
a note on the clipping. The shader on the occluders is totally irrelevant in this case. you dont let them render, only cast shadows. I usually place them just below the hit point. so that the 3d element gets the shaowing but doesnt get a tell tale ring aound the intersection point (AO) Also mentalrays Matte shadow shader…
You need to better round out your low poly cylinder so it more closely matches the roundness of the high poly. You probably could also adjust your cage to help minimize the waviness. http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm (Bottom of the page) You could also try adding edge loops close to the edges that…
Holy crap that's way too long. So right away, your camera breaks the 180 rule quite a lot. https://en.wikipedia.org/wiki/180-degree_rule Basically, if you have blue on the right, and orange on the left, the next camera shot shouldnt have blue on the left and orange on the right. It's disorienting. Think of Lord of the…
ok update: I've made a small but significant tweak to the gameplay: I felt that the original idea I concieved had much more timing in it, and that had been lost a little. I wanted something for the player to do even if there was only one ring which the enemies came to, so: I've made it so the player must tap space to kill…
I hate how they add some "cool" new feature... and then break its knees with horrible shortcut keys! :( I Googled this for ages a while back, and it seems everything that involves clicking is hardcoded. It's also pretty retarded that your cursor starts out on the 2d Saturation-Value box, so that any mouse movement changes…
I've suffered from artist block tons of times. The fear of failure one rings true with me, sometimes the pressure burns me out before I even start. All the people saying "artists block, whats that?" and "just draw". Obviously some people are machines and just pump out work none stop. Good job. wish I could. I'm not a…
heya, my main crit would be that maybe you should have tried something a little more adventurous then a barrel that said i probably would have just mirrored the other side as you haven't made anything on the object particularly unique for example dents and scratches. As for the texture it is all very samey could the raised…
Hey guys, thanks for the links! Memory: Yeah, I think I turned the specular up a bit too much in the shader for the blue/grey guy. His gold in particular looks a little neon lol.. I agree, I should tone both of them down. I appreciate you saying that it could be a decent piece too.. I've been getting frustrated with it,…