Finished the base, at least for now, and set up bones for the rig. Next, actually set up the rig, skin, pose while tweaking the base.. The neck/shoulders weird? idk
why are his legs like that? will he be doing that pose much when rigged? model in a relax kinda average pose close to where the model will be at when rigged most often
Looks amazing Mihalceanu! my own skywrath set has gotten stuck...rigging the shoulders has proven to be a greater pain than anticipated :/ man i hate rigging
Yeah, shouldn't be a problem. They may get rigged as Euler or TCB... but they're going to get exported as keyframes in the same specification regardless of how you actually get the rig to rotate.
Hey guys and gals :) I'm a german 2D artist who wants to dive into the ocean of 3D modeling because I noticed it's easier for my brain. Comments and critique are highly welcomed as it is my goal to be able to create working game models and assets one day. But I'm also interested in learning to render nice images with 3D…
I will be using the Psylocke rig for this animation. I am thinking of a sneaky assassin type character right now. Rig: https://www.youtube.com/watch?v=4HK-_ji4Gpw
Here, I uploaded a test model/rig where this issue occurs. (Blender) http://www.filedropper.com/sektrig003 How can I make all of the mesh glue to the rig?
Quick addition: Still looking for a rigger who'd be interested in rigging this for a reel and would be okay with me having access to the final rig as well. Email me if you're interested!
Ship needs texturing but we have it full rigged and animated. We've also received an updated rig so expect some animated shots in the future In the meantime - have this:
thanks darbeenbo ! just rigged that female character and posed her with cat system in Max. its pretty easy and flexible rigging system ! here is some new shots !!