Jimmy - Im rendering in max, im usuing default scanline, i dident want to be too reliant on the renderer. im still playing with the hardware shading to get the best viewport renders ( i guess i wouldent need to if im just geting beauty shots) I'm playing with the shadows now, any settings i should be looking at in…
Nothing wrong in trying to find a little originality in your design, for that I applaude you. But the pose of your dragon in the beauty render is completely killing it off. Its ok to have a own design but you should look at reference when posing, especially for a beauty render. It looks like (and if I'm wrong correct me)…
SP 2.5.1 This release fixes regressions encountered in 2.5.0 Fixed: - [Mac] Wacom tablet input broken in 3D and 2D
view - [Bakers] Matching by name doesn't work
anymore - [Bakers] "Average Normals" setting
doesn't work anymore - [Iray] Incorrect rendering with missing
baked normal map - [Iray] Color Profiles behave…
@Budd You have nice natural shapes going on, I like! @JoachimC Your top render is working better, I think the bottom render your chipped edges are too big (unless its a stylized floor? do you have a ref?) maybe check the scale of your noise in the slope blur if that's whats driving it. @MrSunabouzu Good effort, your marble…
I bought Keyshot pro for Zbrush few years ago, played a bit and never used since. Then did another approach when v8 had been out . Shrugged and again never tried again. It couldn't render proper normal and depth passes with alpha materials so still useless for me. So I kind of puzzled why so many people find it appealing.…
Even for rendering work (and we do a ton of photorealistic rendering here) it's still just guesswork in the end. There are tools that scan roughness accurately. But each renderer uses different value ranges. So it's in the end up to the artist to develop basic guidelines via experience. Basically, you take a grungemap…
Your bake might be grabbing both sides of the fabric. It helps to think about the lowpoly and how you're going to re-use UVs, while you're modeling the highpoly. For example I would make the lowpoly 1-sided, then after baking I would duplicate and flip the flat part of the fabric (not the loop ends) so the back side…
Mouse input with how we're used to controlling the cursor in windows and the direct feedback in first person shooters is why we're so sensetive to input latency on pc. We're still limited with the amount of time it takes between each frame in 30fps for the result of our input to be rendered to the screen, there's no magic…
So I totally agree with everyone else here, the quality in your work is great, but man that doesn't look anything like Charlize Theron. Well, maybe with some serious lemon-face, but if anything she looks like the villain from Uncharted 3. Most of the features are there, but there's a few small things that throw everything…
I did not. At least, not to my knowledge. I did bind it and unbind it a couple times to get the joints fixed though. I'm also receiving this error: // Warning: file: C:/Users/****/Desktop/Intelligencer_Model/INTELLIGENCER_FINAL.ma line 12668: Unrecognized node type 'vectorRenderGlobals'; preserving node information during…