All I will say is that I wouldn't have gotten a job out of school if I had continued partying as I did the first year of college. Don't go into Game Art / Game Design if you want a typical college experience. You will have to put in a ton of work in order to be competitive out of school. What you do in class will most…
In your case, yes because you're working "off axis" from the world center. If your cubes were centered along X while using Object X symmetry, the symmetry would have continued to work after the boolean. When you set symmetry, you can also pick the world origin as the basis, basically forcing you to work from the scene…
holy shit. What huge pile of great art. And what a shitty voting system. It takes me ages to get through all of it. 3D sections are voted but concept art takes really long, because there are so much incredible artworks. Anyway I'm continueing with voting and I'm looking at every entry because I think the work that was put…
@ EQ, my current issue with streaming is that the content isn't that robust (they've been steadily updating recently though, so I'm hoping that continues) and the last few streaming things I've watched, the quality was pretty choppy. If they fix both of those things, I'll stick to just a streaming plan--don't watch the…
Nice work finishing things up, @Rikard86! That last part of the process is always rough between trying to fix new stuff that you notice, and being ready to move on to the next thing. The weapons and the gear make for a great silhouette, and you really made some of those materials pop. It's always great to see how your…
Personally I disagree with @dlz about the 16-sided and 8-sided cylinder, in theory yeah it's fine but that will leave you with an unusable lowpoly for later on (unless you want to go for super lowpoly mesh, but then again you will have a wavy normal map along the edges) and also when you continue on extruding the cylinder,…
Posting my progress since for a few days I'll be away from my pc and unable to continue. I'm already around 5 hours in... I thought there wouldn't be something worse than the lion mane, but her hair definitely is. I tried to keep it more loose at the beginning but ended up going too literal again. Hope I'll able to be more…
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@Alemja Thanks! Still got a lot of unfinished projects that i like to continue because its such a shame to just threw it all away. Its good to know that i'm leaning in the right direction of her likeness, but still trying to pushed it more later. @Handwiches Thank you! Definitely going to add wear and tear in the final…
Update: Thanks to all the feedback so far. Did some tweaks yesterday and tonight. Reworked a lot of the major proportions again when I removed the hair. The hair is now a subtool but it's not really fitting the mesh at the moment so I hid it. Things to do still are: * make eyeball to fit eyesocket around * sculpt hair…