Hello, How do you bake textured 3D objetcs into a texture ? Howdo you call this process ? For example, I would like to texture the pipe and flatten it into the plane texture. This is what I'm speaking of :
Hello, i'm a 2D concept artist looking for work, i specialize in an anime style, and dabble in environmental art. portfolio: artstation.com/mckaos email: hmckaynova@gmail.com
Hello and good day. Posting WIPs here and will continue to post some more along the way . Any feedback /comment/ advice is very much appreciated. Thanks and stay safe.
Hello! You can download hi poly model, substance painter scene, marmoset scene and psd file with final render for FREE (link on Artstation in description) http://www.instagram.com/concept.sculpt http://www.artstation.com/mitya
Hello everyone. I've been working on this animation for a bit now and have just finished it up. If anyone could leave some feedback I would greatly appreciate it. https://syncsketch.com/sketch/086664c8239e/
Hello! I made this little diorama to try painting lights and shadows by hand, here https://www.artstation.com/artwork/W26d6v you can find the marmoset file and other screenshots. Hope you like it!
Hello everyone, just wanted to present the start of an environment project that I'm currently working on. I still yet to do the blockout, however, I wanted to do an art direction. So here is a sneak peak of some props I created. Final touch ups and compositing done in Substance Designer. In addition I will be working on…
Hello everyone! Here is my latest personal project done in Zbrush, Marvelous Designer and rendered in Keyshot. A lonely knight roaming the battlefields for thousands of years, stuck between life and death. Hope you like it!