Hi, the softwares that you should learn depends on your ultimate goal, you said that you want to make money but you didn't say how ( freelance ? asset store ? classical full time job ? etc. ) so i'll give you a general overview to start out. First of all the most important thing is to define your specialization, you said…
Hey Andrew, I'm going to have to second Firebert's advice about the website. I know its spiffy and cool and may impress your instructors the academic director and the school president but its not too quick and there's too many sub sections. There's beauty in simplicity man. Listen to that podcast its a good one. If…
Everyone else's advice seems solid, the one piece I can give you is make sure your stuff is fully textured and finished when put in a portfolio. High-poly models without textures on any of them on a portfolio gives off a feeling of a lack of understanding of a certain aspect like texturing or the ability to finish a…
Waaaaaaaaay to many clicks to navigate. I'm serious when I say that I have no idea if your good or bad, cause I gave up before I got the chance to judge. If I would have been looking for someone to hire you wouldn't have been one of them. And that's sourly because it toke me more then 5 clicks to see anything. Not saying…
No one's insulting you, just your statement. First of all, this depends a lot on culture and is not even remotely true "across the world". Some cultures teach that vaginas have teeth in them. In such a case, a vagina would almost certainly be considered capable of violence and harm. (Oddly enough, there are rare cases…
I'm a lot more technically oriented than I am purely artistic/creative, and visual approaches to creativity don't work well for me. If I try scribbling silhouettes or rough forms to create a unique design, I just seem to end up with random blobs - looks like a rorschach test gone very wrong :) What I do instead is pretend…
As someone who got their first studio job before I had even graduated school, I'd like to chime in. My work is not that good. I would consider myself to be a very average artist, if not below average. I was able to get a job at a AAA studio for what I consider to be a few reasons. 1) Work ethic. I take my work seriously.…
I have worked a littlebit on uv's of the house, decals and some lighting Now Im going to work on the vehicule and statue, and after work on the terrain and a little bit on the house. Thanks !
Gameloft is looking for an experienced Senior/Lead 3D Artist for game projects targeting new and current mobile platforms. Our Seattle studio is searching for a skilled digital artist who is passionate about 3D, familiar with cutting-edge tools and technology, and able to optimize pipelines and workflows. Responsibilities:…
Hello everybody! I am a fairly new artist, about a year or two into CG and I always had this internal conflict between 3ds max and Maya. Back then I decided to start out with Maya just because most of the digital tutors courses where held in Maya aswell and the gnomon courses. Now looking back I think this was a bad idea…