Tequila Works in partnership with a MAJOR PUBLISHER is looking for exceptional art talent to contribute to a new experience in the new IP universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. The Senior Animator is vital in establishing, creating…
Tequila Works in partnership with a MAJOR PUBLISHER, is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new IP experience. Teamwork, innovation, attention-to-detail and unbridled passion are the characteristics we look for in all of our artists. If you are a talented 3d modeler looking for an…
I'm using spotlight to load up ref images. When I have a ref image loaded I can't paint anything. Its as if my z and rgb intensities are set to 0. Any idea what's going on?
Hey guys, Here are some WIP steps for part of my entry. Epic seemed to be looking for visual direction, so rather than focus on specific level design, I'm focusing on a more overall idea. The structure on the right wasn't working well so I revised that. Let me know what you think. I'll update later with some WIP of the…
Hi guys, I've tried several times, without success to upload images. Trying one more time. If this works, I'll add progress images at another time. For now, here is the most recent state of the Sportster XLST3.
Hi! I'm working on an indie space action/rpg and need a skilled 3D artist to create some spaceship models. Eventually the game will require dozens of ship models, but right now I'm looking for 2-3 to replace the placeholder assets in the demo and for the Kickstarter. The game has a top-down orthographic perspective using…
So stoked to get a chance to use speed tree in my current environment in UE4, the functionality of the trees in the new speed tree are amazing. Wanted to get some peoples opinions with or without experience of using speed tree in your environments and then applying to jobs with those environments. Do studios look down upon…
I baked a world space normal map, converted it to a object space with handplane. Then I added stuff with nDo, now i would like to go on with Substane Designer and Substance Painter, for which i would need an "updated" worldspace normal map out of the changed nDo one. Should i convert it to a bump map, then rerender in max?…
Hello! I have a character with eyes that use two mesh layers for. The eyeLids use a lambert shader with an alpha map in the transparency. The mesh behind for the iris/pupils uses a blinn with a normal map to create specular highlights. The Lambert also has a ramp shader plugged into ambient colour for a cel shaded look.…