Overall, it's nice, but it lack of punch. I defenitely think that a scene of that kind need to be more localized. What I mean is for the moment, your arena fight looks in the middle of nowhere...floating in the sky. An EPIC background is needed to make your scene more valuable...some fantasy mountains covering up this big…
Hey I can't believe no one has commented on this. I remembering seeing this early and I forgot to leave one myself! This is looking a lot better already. I'm definitely digging the style and overall look of it. A few things are bothering me though that might be slightly difficult to change now. First things first. The new…
Update! This is like my 3rd time rigging something, so it's taking a while. Gonna need to weight paint (skin?) this, so far the weight on the rig is generated.
Zake- Model and rigged in 3ds Max. Textured in Photoshop and Mudbox. Rigged in 3ds max biped and ready to animate. Low poly character done for Mobile games.
Ugh..made another character :smiley: Mixamo rig and animations. Some screens how the character looks in engine. Rig and animation was done with mixamo. Scary stuff...
Wanted to do something more dynamic and without a rigging pose to start with just for practice. Again with the voxels! 0_o And the curve rig I used to block it out:
I don't know if this has been discussed/brought up here or not but I suppose it won't hurt to post it. So there I was trying to play catch up with the CG World(It's been a brutal 6 months away from my gaming rig/workstation after moving to Canada, getting a job and start saving for a appox 4000$ laptop) when I stumbled on…