The value of a water-tight mesh is pretty immense at the cost of a bit of time. By making a mesh water-tight you have much less uv waste, you can be more generous with bevels on the low poly to get a nicer silhouette and better bake, and if you are using a cage, it's generation will be easier. This all comes at the cost of…
Hey guys, I'm a game artist generalist and I barely use Unity, so I was wondering if I want to make my entire scene grey scale except the red color, I want the red color to show (eye glowing for zombies) So literally no idea how to do this, any help on the subject? :)
I figured this was somewhat relevant to us, as we make art for games. It's a European Citizens Initiative, currently at 652,366 signatures at a 65% requirement for the UK parliament to recognize it. If you are in favour of these terms & are a citizen of a country in the EU, the deadline for signatures is 31/07/25. From the…
I love Blender so much but I'm also realistic about it. As a modeling tool I think is where it really shines. It isn't going to replace substance painter, Zbrush, Mayas animation or anything like that. One of Blenders strengths is that it's free and very easy to just pick up and try out. Combining it with the other…
Yeah, now all i need to do is eyeball the shape :) The end goal is to figure out the workflow for use in the situations when i dont have exact measures and/or ortho images to use as guidelines. In this situation i have photo reference ( not the one uploaded earlier ) which is unclear on how the profile of the gears looks…
It really depends on what you do with your time and where you are at artistically. As well as how much time you have to dedicate to it. If you work a full time job and can only spend 5-10 hrs per week you will naturally progress slower but you might be able to make up for it if you're a quick learner. Also I wouldn't look…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
For a very very long time I've wanted to make a submarine game with subs in the style of the 1954 20,000 Leagues Under the Sea movie - it's an incredibly iconic design, and utterly gorgeous. However, I'm also a massively *lazy* artist, and the thought of sitting down and manually placing rivets by hand...ugh. No. I…
With a slider of number of colors? A node that would output two things : A pallete and a grayscale representation of indexed colors ? Sometimes I wonder why we use true colors RGB textures for the base color while typical albedo/base color texture is 10-15 colors at best. Or is there a way to import those things from…
in legal terms the copyright holder probably has the right to do what ever he wants to you, but yeah as long as you are not making money of it or using it for pr for something that will make money you should be fine. also creating something based on anothers IP then giving it away for free and competing with the copyright…