Nice touch with the meta screenshot lol. I love the setup of this scene, though I did think the earlier shots had stronger compositions. A few other thoughts to apply to this or your next ventures, since you say you were pushing lighting and shading with this endeavor: Fabric - Firstly I thought the fabric was much more…
One more example: Top to bottom: - Base lighting - Shadow casting disabled. Since there are not any other objects in the scene to cast shadows on the hippo, this simulates turning off self-shadowing. With no self-shadowing, the body doesn't shadow the legs, the upper jaw doesn't shadow the inside of the mouth, the back…
The link goes to one of your other scenes! But I navigated over, and the Morrowind Scene looks amazing. Glad you posted so many great screenshots. The details are impeccable.
Well maybe just try it.. start simple.. a cuboid with textures only.. or some simple subdiv and extruding.. or some bit more.. Try to put it into a real scene for comparison.. (don't focus too much about the fitting into the scene.. just the difference in noticeable details.. ) The textures maybe in some generative way..…
Thanks, for some reason it was bugged. I did end up fixing it by exporting and importing into new scene. The Scene I had was just broken somehow, not sure why, so I ended up moving to another and it worked :)
Hi, I've been lurking here for awhile now, enjoying all the great artwork and then I saw this post. http://www.ulrick.be/3d_diorama_heroquest.html And I thought why doesn't everyone present their work like this? Maybe because it requires some programming knowledge? So, I've been learning Unity over the past few months and,…
Alright boys and girls I am about to embark on my first real project, i'm looking forward to getting started and would love your feedback with this as I want to use this project to make some serious strides forward so. I am going to recreate the halfway fortress from Dark Souls 3, it is a fantastic looking area and one…
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month(s) of November & December !!! Last Challenge was a great success with truly amazing work by all. A special congrats to @jwills whose work was featured on the Polycount front page!! Amazing effort all around and it's exciting to see so many…
The recent thread asking how to maintain texel density got me thinking, as many of the answers were needlessly complex or the opposite, i.e. just eyeball it. There is actually a fairly accurate and artist friendly way to match a specified texel density, so I thought I would take the time to explain the method as well as…