Job Description 3D Generalist Visual Purple is looking for an entry to mid level 3D Generalist for full-time seasonal/remote work. The ideal candidate would have 2 years non-educational experience creating game ready assets and proficiency in a primary digital content creation package such as Maya or Modo. The successful…
Hi, We're after a Lead Environment Artist with a strong focus on environment work here at BandaiNamco Studios Singapore. We're a smallish studio working on some interesting and fun projects with the BandaiNamco brands. Located in Singapore, tropical sunny safe and convenient city state located in South East Asia. A good…
http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=26583&aw=6231 Digital Shock East Network is a division of Digital Shock Inc. We are a team of dedicated professionals that have 10+ years in the outsource gaming industry. East Network is Digital Shock's art pinnacle. Our livelihood lies in the outsourcing of 3D…
TL;DR I've been asked by a kickstarted company what would be an amount I would start work for. How do I decide? Backstory is rather important. Sorry if this doesn't make perfect sense as I'm quite emotionally and physically drained right now. Basically I need some opinions on my situation. Some backstory. A few months ago…
[FONT="]Art Outsourcing Manager.[/FONT][FONT="] This is an excellent opportunity for an experienced outsourcing manager to work with Crytek UK in setting up and managing the art outsourcing for an AAA FPS title. Crytek prides itself on setting the benchmark for visual standards and the Outsourcing Manager will be a…
Hello, I am the Lead Artist for Insurgency Mod, which is a modern infantry combat total conversion for Half-Life 2. The website is at http://www.insurgencymod.net - you can find much more information about us including features, FAQ, and general information here. We have quite the talented and experienced team running the…
I thought I'd get a thread going on various personal projects I'm starting to build reference for in hopes of a.) igniting discussions on them to help the brainstorming period and b.) see what others are also working on in their personal time. I should note that I am not sure which one I will do first. They all have their…
Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring! We're looking for a top-tier Prop Artist to join our team on a temporary basis. Projected project length: 6 months - 1 year. Must be able to work onsite in Foster City - we do assist with relocation. Description: If you believe you possess the…
First off - loving the new site, its looking dead sexy. :) A few of you might have seen my post on this on the Epic Forums, so you'll have to excuse me copy and pasting. :P My team is working on a full scale game based around the 1980s in Europe, and as such uses several weapons that are around during this period. About a…