Website: http://www.wakeupcallgame.com/ Facebook: http://www.facebook.com/wakeupcallgame Intro: We here at Leatharian Studios are looking for an experienced and dedicated Programmer. If you have skills and are interested in working on a highly organized and professional team, then read on. Where the Project Stands: Wake Up…
Modelling & Bake Model is very simple and ii many areas shading behaves a bit weirdly as well as certain parts just seem to be misaligned. For example part where the hammer hits seems to have completely different edge finish from the barrel magazine. As well as the area where the handle meets the receiver. The hammer…
Hi everyone! For my year 3 Capstone project at Durham College, I'm making a turn-based RPG in Unity. The capstone release will be in April, containing one playable area and enemy type; but I will continue work on it after graduation! (After all, I need something to in the downtime while aggressively hunting a job!) Follow…
I figured this was somewhat relevant to us, as we make art for games. It's a European Citizens Initiative, currently at 652,366 signatures at a 65% requirement for the UK parliament to recognize it. If you are in favour of these terms & are a citizen of a country in the EU, the deadline for signatures is 31/07/25. From the…
This is definitely coming along nicely! I'm not sure how closely you are trying to stick to the concept though: The original image is more of a daytime, grim and overcast shot, making the scene more green, white and yellow than the deep blues and oranges you currently have. I'd suggest trying to closely mimic the exact…
Me and my friend are designing and hopefully making an web based Time Tracking application useful for tracking time freelance or company projects. We tried a lot of existing applications, but think that they are too complicated or too expensive. Application will include also widget application for windows systems and…
this character as the title suggest is still a work in progress, its going to be in a game I'm making via unity, my first time with unity but I've got advanced movement up and running ready to try this model out when ready. EDIT Here is the model so far with the armour Sorry for the slight jagginess, blender has no point…
When I saw "OccultArt" in the title, I thought this was going to be an interesting take on how AI art is kind of like tarot cards or divination; like, you can encode an intent into it while writing the prompt, and then decode it the way you would a tarot spread or dream or tea reading. And instead of protesting it in more…
Yes, take a look at game like trine which are 3d-sidescrollers made with udk. Too many to list here. Have you experiences in developing a game ? My personal rule of thumb: level of challenge = pow(basic challenges , #ideas) If you have never done a game before, start small with really just one ideas, take a game genre…
The problem is fairly common in xnormal, you have to mess the ray distance to get it right and even then it's not always perfect. The best solution for xnormal I found is to make a external cage (obj) and all you have to do is take the low poly and push the verts outward (some areas require more tweaking) I'm not sure what…