Update: Figured I may as well have a polycount thread as well for my ArtWar submission. https://forums.cubebrush.co/t/art-war-3d-the-saws-mrhobo/1940 So I figured I would constrain myself by being over ambitious for the competition, instead of one character Im doing a team competing in a futuristic mech based combat sport.…
So I'm starting out my first full UDK scene, and am currently doing research on how to best build/prep my models for Unreal. I've practiced/researched enough that I pretty much get most of the major ideas behind building a modular enviroment, but one thing I can't seem to wrap my head around, is this power of 2 principle…
Fuckin 38 song set list with 3 encores! Would've loved to be there. Good for Trent for ending it on his terms, and not wanting to become a parody like so many other bands that can't read the writing on the wall and just become nostalgia acts. Awesome that they didn't play Closer too. Set list: 01. Home 02. Somewhat Damaged…
Th Story So Far So long in the past a child was left in the deep wood forest not knowing what her name is, so she left unknown. The forest was cursed at that time that no one went nearly close to it. But at that time, she went so close that she got consumed. She was tormented from the nature itself causing her to bind with…
When doing modular characters I usually skin up a base mesh first and then all of the clothing copies its weights from that base mesh as a starting point and then you refine and tweak any bits that didn't copy so well or are too divergent from the base mesh to accurately be copied. Also keep in mind that there isn't one…
Thanks everyone for your critiques! I truly appreciate them. haikai: I see what you're talking about with her head being too wide in the profile view, and her ears being set too far back. About her proportions, most of the time I don't know whether to follow realistic proportions or do over-exaggerations. I can't decide on…
I love the style, I agree however the tree texture looks a bit like stone. I'm pretty new to modeling and am doing a personal project doing hand painted textures. I see that you have made tile able textures to use, however i'm not quite sure I fully understand how to apply them. I'm currently learning how to use Maya after…
Seeing it from the first-person view, the thing that keeps bugging me every time I look at it is the lack of transition from the rubber part of the scope to the glass part. If there was a nice hard edge along the edge of the glass, that would really help. The first-person view is also making it hard to ignore the lack of…
Well, I guess his outfit is a little unclear. He's wearing a suit and is flesh colored from head to tail. There was alot of debate between having a colored skin, or just keeping him skin colored. And at the end of the day I wanted to drive home the fact that his kind evolved/mutated from humanity. Then with enough time,…
@ DotaFX Thank you! Shortly after submitting my sk weapon, I realized that I'd done so a little prematurely, so back to the drawing board I went! Since I had already spent too long on this project, taking a break from it allowed me to see my work with fresh eyes again. Hindsight ftw! Most of the rework I did was mask and…