Finally released my Custom Marmoset Toolbag 3 Shader! I implemented Triplanar Projection mapping so that you can map textures to objects that do not have or have incorrect UV mapping. Thread and download link below:…
Yeap you can definitely render this out with marmoset toolbag 2, although I imagine that rendering this inside of a game engine will allow for more flexibility and more complex lighting system. I found an old polycount monthly recap that shows a mini environment being rendered inside of toolbag2.…
Yeah possibly... I might be to systematic (again) on the damage. I'll go on on the diffuse once the artefacts are solved, And I'll be able so bake the undamaged version to remove a bit this systematic aspect. About the tangent basis, I used the basic settings of xNormal actually... I'll try to change the normal display to…
Not really sure but it seems to me that the subdivison level in the lower image (Toollbag) is quite a bit higher as appears in your Max screen grab. I believe there is s good chance that Toolbag just smoothes out the overall curvature a good bit more as in Max and thus the layer underneath penetrates the layer above. Try…
NS-288 Radio Model - Substance Designer Procedural Material My dad gave me a radio as a gift. I couldn’t find detailed information about the radio. It was mentioned that it was made by Güneş Elektronik. I liked this real radio model, and I wanted to create a procedural material in Substance Designer. I added nodes for the…
hey guys probably a quick fix to this but asked a few people and seems like it might be more complex than i first imagined, i was wondering how to get you graphite modelling tools toolbar to come back up when it randomly dissapears? we have a work around for this but it requires that i nuke my settings so i was hoping…
Hi! Looking at the screenshot, the low poly clips through the cage in that area, so I think you identified the source of the issue correctly. To solve, I would add some supporting geo around that steep edge and check how this affects the cage. Since you're using hard edges, you could theoretically add geometry just for the…
Hey guys, first time I was trying to understand metalness PBR workflow. As said on marmoset toolbag website , "The metalness workflow on the other hand, uses the albedo map to define both the diffuse and reflectivity content" however when I apply albedo to my model in Toolbag2, the speculars doesnt change at all while…
When I import the fbx I don't see any mesh, tried with Toolbag and Blender. Does importing work for you @Kartraid ? Did you triangulate the model before baking?