This is intended to be SubD, but being my first go at that stuff I wimped out in most places on it. It was done for fun in preperation for the upcoming CGI fan-film based on StarCraft (if you like SC and are a decent modeler, join us!)... Clearly a WIP (missing a LOT of geometry), but I don't think I can finish it because…
Hey there, As has been mentioned, you need to add an Alpha Channel to your UV sheet and do some editing on that Alpha Channel. Values from white to black control how much the weapon wears. Values around 196 in the alpha channel subtract from the refinishable areas of the weapon. Values in the 128-255 interval have no…
Making some progress on mine, but there's some strange UV stretching behaviour near the start of the virtual window that I can't seem to account for. It stretches out seemingly infinitely before starting to recede as you'd expect. I can't really account for this. It does remind me of traditional art vanishing point…
Thanks guys! Solved all but one of my questions! lloyd: Apparently Maya does enough and I'm using it pre-emptively for a uni course, that used Maya. o2_is_alright + Spiffy664: You two have been great, thanks for the help! I'm still curious about the 'to sphere' thing. Using curves and geometry for it is a great way, but…
Yilativ, that's a lot to exlain about the differences best if you had a look at these articles written by the guys at marmoset: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice And this thread on polycount.…
And so I continued adding all the assets with the following row: Ceiling lights: First one is the kitchen light and the second one is a ceiling light for the hall and for the bedroom / balcony. I used a blueprint in UE4 so I can make changes on it easier. The next models that I made were mostly furniture assets like the…
Thanks for the info. I checked gmax and the angle snap wasn't on, it just automatically went in .5 increments, but angle snap worked in Max. I almost got the rotating on the local axis working on friday. How the code works right now is that I take the original object (an array of xyz coordinates for each vertex) and I…
[ QUOTE ] but that your petrol prices haven't gone up was only possible due to the hard work wich byproduct the last to points of your list are. (missed out starting to drill for oil in alaskan nature parks) [/ QUOTE ] Actually, I've heard that we actually pay slightly more than most European countries, we just don't tax…
Been working on and off on this for the last few weeks. Primarily I'm looking to make sure its design and features feel focused, as this was a weakness previously. I haven't sized or finished the harness, still more to do on some of the jewelry. Captured in UE5 using Substrate. Feedback and comments are welcome so that I…
Couldnt help putting the coding off for oooone more day to work on the art. Actually it isn't total procrastination - I am going to make a pitch for some grants soon so I wanted a little more variety to show in videos. Anyway, I think I did manage to get a little closer to that distinctive Dolomites type of rock - without…