I was using two until one died. Have yet to buy a replacement. Pretty specific poll, any particular reason you're asking? I feel like anywhere from 2-3 will be the standard answer. When you can easily assign any part of the GUI to floating windows and set up / save custom views you're going to get a lot of use from your…
Latest: [vv]46846857[/vv] Ok here's the concept i made ages ago in 3ds max + PS: It started off as just something i was doing when i was bored but now i've really got into it. The style is sort of a cross between alien and the matrix or at least thats what it was at first, and of course taking certain elements from the…
Hello there, Forgive me for my ignorance, but I had a couple noob questions for UDK Mobile development. I've been researching a bit on how to touch an item in the game, as well as "swipe" it off of the screen. I found some information here on touching the screen: http://udn.epicgames.com/Three/MobileKismetReference.html…
For us by far the most expensive things are the character drawcalls since they are not batched but use a classic hierachy with attachments on all pieces. 200-300 is far from healthy and it definitely limits our unitcount severely. Its "good enough to work" for us, for like 5-20 on screen but not scalable with around…
You do realize you can turn that off right? http://blogs.adobe.com/jkost/2014/10/photoshops-new-welcome-screen-in-photoshop-cc.html "Note: to disable the Welcome screen, click Dont show Welcome Screen Again at the bottom of the New Features panel. Choose Help > Welcome Screen to enable it at a later time." The live…
spent a little bit of time making some mock-ups thinking about how a few menus might work. The idea for the main menu is that the elements fly in from the edges of the screen, and a model of your character / kart on a stand screws into place from the bottom off screen. The customization menu will be able to handle all your…
Now we just have to wait for a brave person to buy one and give us feedback when it comes out in April. I had the 12WX and sold it after a few months of infuriating usage. While the actual screen size fit perfect for me (just a smidge smaller than my Intuos L 15" draw surface size) the screen resolution was not up to…
well, i've tested it. and its true. 3ds max runs worse than my 3 year old laptop with XP. things starts to get choppy around 100.000 polygons. the performance is similar to the computer i had before that. and before i upgraded it with an Nvidia 5900xt. back when i had a geforce 3 card. and photoshop? i have nonsensical…
It's amazing how much this has changed since the original, I would love to see this brought down to a game resolution mesh and put into UT4! On a side note, the first person view makes me think of the quake3 rail gun more than the flak cannon, but I suppose it can't be helped since both weapons do have some similarities.…