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Ok ive looked all over on how to stop this problem but so far cant find anything. When i save a screenshot in alien swarm SDK of a dota 2 model it appears fine but when i load that image in photoshop it only displays a small part of the top part of the image the rest is blanc white. Unfortunatley I cant display a sample…
I was curious if anyone knew how to save/export render layers in maya to be used with out projects? Pain in the arse to keep making them each time when you always need an ambient occlusion etc. Thanks!
I get the sense that some HR people (& immigration) look at 'not working inhouse' as being unemployed - mainly because its so hard to prove exactly how long you were *actually* working on freelance. If I was to look at it that way, then I've been unemployed for periods of up to 3 years. Tangent: I got over worrying about…
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
HI, I'm just learing 3D mode in photoshop. I discovered that I can paint my 3d model, imported from *.OBJ file, but how can I export painted texture? I find only 1 way, but it saves always in 1024x1024 ;/
It sounds like this is for a pre-rendered animated short, rather than a game so... take advantage of that! Story board the hell out of this sequence before you create a highly complicated 'do-everything' rig. Think about shot economy and the most efficient way to visually communicate that this character is unraveling.…