Hello there! For a college project, I was tasked with creating four Industry standard, low poly, 3D models. Each model was to have a maximum tri count of 500 and use a single 512px texture map. The models could be of any item so long as there was: 1. Melee weapon 2. Ranged weapon 3. An item of clothing 4. An item from…
To kick things off, here is my current in-progress hook for Pudge. I have reworked/am reworking a lot of things from what you see here. Blood/grime on everything, and a lot more blood on the blade overall. I have done more iterations on this item alone than maybe any other thing I've done except maybe my Broodmother set.
Thanks Eric! Appreciate the feedback :D I'm keen on the skin colour, so I'll see what I can do with the body to make it fit. I'm thinking unlit colour with painted-in lighting for this iteration, with a stylised rim light like below. Just need to figure out how to execute it...
Oroboros posted a really good look at item creation, and I've always found this piece of information to be really helpful in particular. I'll quote it for brevity's sake, but here's the link to the full guide: "Now for submission I cannot stress enough how important marketing is to your items success. Sure, the item needs…
The final project of this semester was focused on recreating an environment from reference, of which I chose a part of the subway environment from Stray. Unlike my previous project related to an environment, there was a clear number of things to do and guidelines for how to set up the scene. The sheer number of items to…
'Skull Cap of the Betrayed' http://steamcommunity.com/sharedfiles/filedetails/?id=226232991 ________________________________________________________________________ This post is a bit of a post-mortem on the creation of 'Skull Cap of the Betrayed' for Juggernaut. Mostly I want to share my pitfalls throughout this…
@GhostDetector heboltz3 is right (thanks by the way!), this isn't a place for REAL beginners, the point isn't to learn how to model, texture or whatever, but instead how to do it specifically for Dota 2 and help people get used to the general pipeline of submitting an item and the style we do stuff. I would always have…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
How can I rename in the Maya outliner a joint item, not limited to a joint item with F2; F2 renames the selected item, move down, rename the next item, without using F2 etc ?
First of all: Thanks for the response! My focus is less on finding a solution within the engine and more on tackling the task of texturing first. As you can see in the image (and please keep in mind that I’m not a Blender pro ;-) ), there is a separate mesh for each piece of clothing. In the screenshot, the character…