Thats a sweet idea! But what is the purpose of this? As an illustration of you guys integrating an equalizer into a rather sweet-looking 3D-enviroment this works out just fine and is to me a quite intresting technical experiment. But as a musicvideo or graphics to enhance the music this doesn't quite do it for me. Tweaking…
I agree with SHEPEIRO - think small enviros which are easier to manage. Enviros tend to turn out more complex than what they seem, so try to think about the one that feels realistic to do 4 u and then make it even a bit smaller ;) Personally I am not a fan of making a "set of finished props" first, and then building…
Hey there, I´m a student at 3D aswell, right now on my internship. I may not be one of the best to judge, but one thing I want to say is that you should focus your 3d-work towards the thing you most want to do. I see some good looking envoirments in your portfolio, but you also seem to want to make characters and…
I'm sure that this is more than likely a known thang' to most of you enviornment artists out there, but I'm reletively new to scene building. This all came to mind after working with the Halflife2 SDK, and seeing the way they created their textures. If you break it all down, there is a very simple system they used, which…
Hello nice to meet you! My name is Gary Roberts and im 3D Stylized Enviroment Artist,I have 3 years of experience working on various Video Games as a freelancer or inhouse, with client from all over the world. Key Skills: Any Stylized Prop / Enviroment Tile Floors Textures in general Programs: 3D max Zbrush 3D Coat…
Speciality: -Low poly model for videogames. -Hand painted texture. -Characters -Props Portfolio: https://www.artstation.com/artist/diegomeza Contact, E-mail and Skype: mantecado@gmail.com Low poly character "Demolition Goblin": BPR/Hand painted texture. model Low poly character "Alistar": Hand painted texture. model Low…
:thumbup: Games that send you through the area multiple times to achieve an ultimate task are fun or memorable. Games that have you complete the task and move on to the next eye popping over-lit area repeatedly usually aren't. I remember every area in Majoras mask down to the last pixel because of how many times i had to…
hi everybody! I want to change my field of job, i have been working for broadcast and i am quite fed up of it so i was trying to move to games as an enviroment artist but looks so hard to find some information by internet(google, 3d sites...) I hope somebody can give me some information or resources where i can start to…
Clean public bathroom, eh? I have no idea how closely you are supposed to follow their artdirection, what they told you, how they want it to look, if you are supposed to make a convincing enviroment or even what platform and engine this is for (you could have left some very basic specs if you want specific crits and not…
@ KristianT - Regarding your question about making a scene in 3d app or in udk. If its for the rough size/volumes test u can do it in 3dapp. Not even need to get it into Unreal. It can be just for you to roughly estimate the possible size and composition of the scene. Basic boxes/cylinders r used in such case. Regarding…