hi everybody!
I want to change my field of job, i have been working for broadcast and i am quite fed up of it
so i was trying to move to games as an enviroment artist but looks so hard to find some information by internet(google, 3d sites...)
I hope somebody can give me some information or resources where i can start to lear something about this. Things like limitations of polygons, number of textures, resolutions etc. among diferent platforms or whatever is needed to start.
There is plenty of information about how to make game characters but i can't find about enviroment for games.
Thanks a lot!!!
Replies
http://wiki.beyondunreal.com/wiki/Map_Planning
http://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works
UDN:
Using Workflow Techniques and Modularity
Some specs for Unreal3
http://www.unrealtechnology.com/technology.php
Doom3World:
Tutorial; Brick Arch (Baking Multiple Maps in 3dsmax)
Some polycount threads about environment art.
Lack of Environment Artists
Level design articles?
Save the environment
Some environment texturing technical Q's
Many more if you search.