Familiarize yourself with the PBR workflow, and how the shader interprets each map. (alb,spec,roughness,transparency,etc) http://www.marmoset.co/toolbag/learn/pbr-practice http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
I figured the wings might be a problem :/ Well i'll keep them as a seperate mesh for now and see how big of a deal its gonna be :) The animal anatomy charts would be great :D Edit: btw that courier is adorable :D
The scenes mostly feel unfinished, there's a narrative idea, but not followed through to a fully realized scene. Like the boat in the middle of a stream. If it isn't docked, where are the people? Did they go for a swim? Did they catch any fish? Is there a net or bucket for the caught fish or was it more social fishing? The…
more or less, we had a good suggestion about using a chart of the heroes with less cosmetics but we are still deciding the number of heroes. There was another suggestion about making it just one hero but personally I believe that is too much restriction
You should really take some time to study this charts To check your progress take a screenshot of your work and compare it with your reference in something like photoshop , then check if both are similar .Can you point few drastic differences ?
I wrote an unwrapper and I perform a distortion check on the charts as they grow to try and keep the ratio of triangle area to texture area consistent. A good UV wrapper should do this so you don't have to paint the areas of high density.
Hello all, I made a LUT to match UE5 in Substance Painter, you can get it for free here https://alexandrealvesdb.gumroad.com/l/ue5_lut No need for additional post-processing, you just put the exr as colorlut in Substance Painter ! I also wrote a Medium article about it that explains how to get to that resultat and that…
For damaged buildings or objects you could also use Decals: https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/MeshDecals Regarding the tris count take a look at this chart: http://https//docs.google.com/spreadsheets/d/1xJmSuBZbdMOlIcdXmO9hu46GJ7-wIiWCclJwimIOJa4/htmlview
Y'know, 90% of that was in my paintover Anyway, everything looks to line up about right except the back. Grab some ref images of people, not just muscle charts, with really well defined musculature on their backs. Should help out a lot.
Something about the shoulders is off, I think they need to be broader when compared to his other muscles, his legs (thighs) seem very large compared to his torso. WWW.BODYBUILDING.COM check anatomy from real life photos not anatomy charts.