Ok well for those looking at this thread anew, yeah I've piked out on that crystal creature up top. I might redo it at some point, of course facilitating some of the feedback I was given for it. Stuff that happened: I got my Degree in Communication Design (I may as well say Graphics Design, since I'm so sick of the…
whats that url for compiling collage of images? i do it manually in ps, so collapse them down to a reasonable viewable wallpaper collage of all the references, or only those that have the major elements of your goal. I feel this a.i. generated thread? who posts to art forum with no img? maybe nerves of digital response…
welcome wayne. i would look a bit at your pallete like its been sugested. take your renders and paint over colors in photoshop to see how dif it would look with dif colors on stuff. and take a look to what objects you can res down in polys and add those to others like the dolly to get rid of some of the blocky feel of some…
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Super Happy Cow: huh?? i can have less islands?? hmm what is this blasphemy :P also can i give the whole model 1 smooth groups or is it best to give 90 Degree angles a dif smooth group? i normally give 90 degree edges a dif smoothing is that ok? i normally detach hard edges in my UVs i guess that's why i have so many…
I am creating my first Dota 2 item, a courier. I am baking my maps and I am trying to figure out how to do the point light map mentioned in the Dota pdf. I have read that this is doable in modo or max. I want to do this in maya but have read that the function to do it in maya does not give you a result that looks like what…
Something that might not be immediately apparent: If any of you who "purchased" Messiah are going to want to use it right away once the licenses are released en masse and are concerned about possibly of overloaded servers. Then it might be a good idea to download a copy before that time. That way all you need to do is wait…
hey daz have you checked out the new zbrush to maya pipeline PDF over at zbrush central?? i dont know about maya .. but i have been getting super fast renders with displacement maps and mental ray with max.. did some tests on my hell hound and the average render time was around 30 seconds.. maybe its some kind of settings…
Hello everybody! I'm very new to these forums and am looking for help to create some 3D model files that will be 3D-printed into game pieces for a board game I'm developing. I have an Adobe PDF with the schematics for the pieces, but I'm not sure how difficult they are to make so I don't know how much to offer for the job.…