@gnoop Hm, interesting. But it seems to me that the approach you mentioned cannot be applied very often. For example the robe has some sort of attachment which you need to stitch with the robe on low poly stage. Then you cannot use the method you mentioned, right?
Quick WIP update... I've remodel this thing about 5...maybe 6 times now? Obviously this isnt sustainable but all part of the learning process I guess. I've managed to get the doors cut-out WITHOUT doing a boolean difference which I did not think I'd be able to achieve. But over the past week I've become gradaully more…
Thank You. After four full working days of hand-wringing and research I've finally caved: I cannot solve this problem on my own. Apologies if this has been covered, but I really cannot find a solution anywhere. I cannot figure out what's causing the artifacts in the 1st normal map above. Viewed in DirectX/Stingray 3DSMax…