Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
I did notice that. But even replacing the B channel later won't work: the issue is upstream at the texture sampling node - B and A channel are already dropped or ignored as soon as I select normal map encoding (selecting other encoding will preserve B/A channels, but affects the R/G channel's result; hence my previous…
multicolored = soft select. Press B (hot key). This was the first problem I had when I started modeling. So I did the same thing... posted a picture, b/c I didn't even know how to describe what happened. If you hold 'B' and scrub left or right you can change the size of your brush. You can also change the falloff rate in…
Played straight through the game co op style last night, think it took us about 10 hours on hardcore. Simply amazing. I'm really enjoying it for so many reasons. The art looked really well done, so much detail in everything. Environment areas so pimped for character. Well done guys! That with the combination of the…
I already did a long crit in PM's so I'll keep this brief. A lot of the action here isn't justified physically. Don't get me wrong, this kind of animation passes along fine in a lot of games and the piece works and reads, but scrub through it frame by frame and look for how your character moves through this situation. You…
brutal. Shaxx is totes not proud atm https://www.youtube.com/watch?v=0fL5-CBeagk https://www.youtube.com/watch?v=WbO2iaw7b8k https://www.youtube.com/watch?v=PsT9d0G9--E
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
"It's better to dig in and learn the process yourself, hard-surface modeling is actually very achievable." SECONDED! @Collins you're only cheating yourself and the artists, specifically their work having been flogged off as your own.