Other then attaching each side, I've completed a 3d model (5600 polys) using one of Spinefinger's concept drawings as reference. Here is my model: But now I have questions on how to properly render it out to make it, for a lack of a better word "cool", as you commonly see renders on this very board. Can anyone direct me to…
WWSDAF, (Majors latest brain child) with LWTC present: [ QUOTE ] Learn To Float Game Workforce Education Conference at LWTC 6/9/05 Swimming successfully in the active and ever-rising waters of the regional game industry requires first-hand insight into the shape and depth of the pool. Attendees on Thursday June 9 at Lake…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
It has been several months since you have heard news from Troopers, but I am proud to say we are still here. Shortly after the end of the Make Something Unreal Contest the team quietly announced that it was moving on to other projects after loosing key members of the staff. We know many were not pleased with Troopers: Dawn…
Hi, I'm a student with 7 months experience now using 3ds Max 2012 (free student edition). I thought Iray was awesome, awesome enough that I now have an Nvidia Geforce 560ti 2GB. Though, I'm having problems with Iray, such as getting artifacts or grainy-ness in renders. :poly127: You can see in this 2 minute render here >…
Considering it's running in Flash, I've developed some very fast 3D flock code. Despite being art focused, I know polycount has a good handful of programmers, so if you're up for a challenge, see how fast you can get an epic 3D flock running at. A few rules. 1) It must be browser based for accessibility and fairness. But…
Hello, everyone! This project was my final for Digital Design Aesthetics. I was tasked with designing and creating an environment using the Unreal Engine. Once the project was turned in, I took an extra week to refine the level and tweak areas that were discussed during critique. I was inspired by forts seen in games like…
Hey guys, I have been working on this game for the past few months. I understand the models and textures are not quite up to what you are used to but I was just wondering what you think, there is also an early demo you can try. any feedback is welcome :) https://www.kickstarter.com/projects/564478915/odin-guide-me
Hello everyone, I am looking at building a new computer (or maybe just getting a new video card) and I figured instead of just asking a pointed question about this or that specific bit of hardware I figured I'd make this thread a bit more general. Therefore I am trying to frame these questions such that they will be…
Hey, everyone! I've put together a visualization of an image effect I've recently created for Unity3D that provides high quality bloom (done the right way) and a dirty lens effect. The effects are energy-conserving and highly optimized. The effect costs roughly twice as much as rendering Unity's optimized bloom effect (1.0…