Here is an updated render on the Batmobile from Batman V Superman. Still WIP, I haven't been able to bring myself to UV over 135 different pieces. Feedback is welcome :smiley:
My mind is oficialy blown! You mean to tell me that your name isn't modeling man???!!! I'd change my name but I love my 1337 title of the god of nothing.
For those that are interrested, here is some more info about the AMD graphicchips and the engine: http://www.tgdaily.com/content/view/38145/135/ 100% ray-traced pipeline!? Sounds pretty stunning to me.
Hey everyone! https://www.artstation.com/a/36136592 https://www.youtube.com/watch?v=TmaCgs5ubR4 Today I want to share some of my knowledge with you, more specifically I want to show you how to create a realistic Shotgun, the SR-410, ready for Game Production! I will actually show you two different methods of creating it,…
Username: Xenobond Games Owned: 223 Games Played: 76 Games Never Played: 147 Percentage Played: 34.08 % Total Hours: 474.30 Guhh. .. I really need to quit buying games.
Hi guys! Here is my recent work. Low poly portrait practice, approximately 13k tris, lots of fun with substance painter and marmoset. Tried to upply some technices I've learned recently.
By the way if anyone runs into the problem I was having "Syntax Error: Expected", it is caused by an apostrophe in your file name. From their forums http://www.quixel.se/forum/showthread.php?138-quot-SyntaxError-Expected-quot
Finished the low poly and the baking. Tri count is about 13k. Going to go back in and add in the light grating, and place the final missing instances. Created the color map, moving onto the diffuse next.
Talked to a local place today, I can get a 500 watt psu for $30 bucks, a gts 450 (their reccomendation, they claim it will be about a 150% boost in performance) for $135 and will install it for $10 sound good?
The difference is that in one case, the concave and convex parts are encoded in 2 different color channels, while the greyscale one encode concave parts in the 0-127 range and the convex parts in the 128-255 range.