* Ultimate Game Art Rig (Artists) Warning: Assuming build assumes infinite money. 8 SSD's may not be a normal sensible choice * OS- Windows 10 Reason: Windows has always been my favorite OS and Windows 10 is my favorite version of it. * CPU- 5930K or 6700K Reason: Trade off between the higher clock speed and the cores. *…
18k was my entry salary about 5 or 6 years ago, and when I see entry level jobs at 12K in places like London or Leamington Spa I think people are being taken for a ride. 12k is about the same as a factory job these days, and it's impossible to live in the souuth of England on that unless you are still living at home. A few…
Great question! I did some experiments and here is what I have found. Sorry if it will be confusing, I'm still working on my ability to explain such things. :p The averaged projection mesh ray distribution is not the same (at least in Substance Painter) when you use all-soft lowpoly and lowpoly with hard edges. I get…
For me Source has it right... 72 unit characters (6ft, 1.8m) 128 unit wall tiles (10ft, 3.25m) 96 unit tall door ways (8ft, 2.5m) If you use 4pixels for every game unit you cover the 128 unit tile, that works out to be a 512px map. But in unreal you have to beef everything up because they beefed up the default camera…
I have a 1 meter x 1 meter polygon I made in max. I duplicated it, moved the duplicate 1 meter to the left and then attached and merged the verts. So now I have a 2m x 1m plane. I then broke and rotated the UVs so my UV texture was mirrored down the middle. * Everything is a single smoothing group * I Imported the normal…
So a few of us entered the IndieSpeedRun challenge (make a full game in 48 hours). The ISR people have just opened the doors to a month of playing and voting..keep in mind these were all made in 48 hours, with random themes delivered to everyone at the start..should be a lot of downright wacky things in there! Check out…
Your rendered bamboo shoots are about 80x600 pixels, which means they need a texture of about (2πr) -> 240x600 pixels for a 1:1 display. Usually you can afford to go a bit lower. I'd go for a 512² like this: Which gives you two separate textures for the sheets, a border for the top edges if you need a broken shoot at some…