Not an art video but basically what comes close to being Gamedev Economics 101 (helpful when deciding when to bail out from a studio or whether you'll stick with a winner). "How much money do videogames really make?" * Fast forward 2:40 http://www.gametrailers.com/video/episode-111-pach-attack/64278
Good luck to all, and if you're willing to relocate here's some stuff rolling thru gamasutra. READY AT DAWN. http://jobs.gamasutra.com/JobSeekerX/ViewCompanyProfile.asp?CompanyProfileID=3920 ACTIVISION companies. http://jobs.gamasutra.com/jobSeekerx/ViewAccountProfile.asp?accountno=101 SQUAREENIX…
it was 101-111 F *38-43 C * for 2 weeks here in tx. with the humidity... it was pretty damn hot. An old couple only had a window AC unit and the husband died on the front door step from going outside and the wife died in the bathroom all in the same day. :( Least tornado season is over. I think.
Good point, I have added it to the pipe line. I also know of lots of companies switching to Modo for UV creation as well as modelling. 7th Generation Pipeline for Vehicles/Assets 1. Maya/Modo/3DSmax - (model into game engine) 2. Headus UV Layout/Road Kill 3. Zbrush/Mudbox 4. XNormal 5. Mari, dDo, NDo, 6. Photoshop 7. Clean…
[ame="https://www.amazon.com/gp/product/1844486907/ref=s9_simh_gw_p14_d1_g14_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=0SBZWQMDTVNRJW00TZYX&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846"]Amazon.com: Complete Guide to Life Drawing (9781844486908): Gottfried Bammes: Books[/ame] You can thank me by making a pdf version…
Their jobs page is hilarious... The animator post is just a bunch of big words for "I don't know what im talking about". Its basically telling you what an animator is and does. Not what you will be doing at that specific company. Animators 101. The fact they list off the principles of animation is just very noob to me.
Small side note. There is a book titled 'creating emotion in games.' It has helped me see what sets apart titles that stick with you for ages vs. the throw away garbage. http://www.amazon.com/gp/product/1592730078/104-6899160-0059151?v=glance&n=283155 Geared towards the designer or writer.
Please. Skill has nothing to do with being an artist. You can vomit syringes and blood onto a canvas and say it's a commentary on the life of a starving fine-arts artist in today's consumerist society and be called an artist. All you need is A) a Sincere Message to Communicate, or B) Bullshitability 101. Actually, that…
So I've decided to put down the brush for a few weeks and wrap my head around MaxScript. Knowing a few other polycounters have taken this trip I'm wondering if there isn't some good advice that might help make the trip less bumpy. MoP suggested the DVD's from CG Academy since they came as part of the Dom War prize pack,…
Setting up these relatively low poly assets, roughly 500 tris each. I'm okay with the meshes but the textures just aren't convincing me. Textures have always been a bit frustrating to me so I'd like to hear any kind of feedback or if I'm missing something painfully obvious direct me to a Textures 101 tutorial if it's that…