Made me smile and think of the Observatory in my favourite Zelda game :Dhttp://images2.wikia.nocookie.net/__cb20101108215820/zelda/images/thumb/0/03/Astral_Observatory.png/830px-Astral_Observatory.png As for texturing, gold or silver rims with maybe white base or grey. I'd have to see the environment around it to…
Well, looks like Crawl has been Greenlit already. I think Matador probably still has it beat in the short time on Greenlight stakes, but that was still super fast. http://www.rockpapershotgun.com/2014/03/05/that-was-fast-crawl-niko-48-others-greenlit-2/#more-193047
Holy crap.....the bridge scene is feckin INCREDIBLE! The blue hooded dude is a badass :D Thought it would be Blur after seeing the level of quality in that cinematic. I especially shot 3:03-3:05 where he draws the bow was really well done, so realistic XO
pretty california-centric but might be of interest: as part of the recent sony pictures hack, among the leaked data was a report called "2014 Croner VFX Animation & Games Industry Wages". http://vfxsoldier.wordpress.com/2014/12/03/sony-hack-reveals-croner-vfx-animation-games-industry-wages/
ah yes, nice. could it be tress-FX or an inhouse software essentially doing the same thing? https://en.wikipedia.org/wiki/TressFX i have no experience with it but it seems to allow a mix of cards and strands: https://cdn.wccftech.com/wp-content/uploads/2015/03/Dawn-Engine-4-740x416.jpg
Just stumbled upon this. Game looks really impressive as far as art goes, and they have some interesting tech. http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ http://ethancartergame.com/ https://www.youtube.com/watch?v=lsHppcIcpfM&feature=youtu.be
09/03/2023 - Official Hand in Hi again o/ At this point in time I have officially handed in the project to be marked. However there are many more things I would like to add to the scene before I make a post to my portfolio, such as props and building up the surroundings. For my hand in I created a mini-artbook for the…
http://www.salon.com/2012/03/14/bring_back_the_40_hour_work_week/ I keep this page bookmarked for whenever these sort of discussions come up, it's quite an interesting read. A few quotes from the article: Of course, this just refers to assembly line workers. however:
Im pretty positive that hes not asking for physically based shading explanations. I think hes asking for lighting stuff Heres a link to BSI technical lighting info http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html
Not a tutorial, but great examples of color studies to carry a mood would be Pixar's mood boards for their films. Basically storyboards, but done to map out the overall color progression of their films. eg: http://bobstrife.blogspot.com/2010/03/pixar-storyboardingand-others.html